I started with an existing ball-style character concept and expanded it into a fully customized 3D character using Blender. I heavily modified the original model, sculpting and adding new components including interactive features such as a subscribe button that extends from the character’s head panel and a side body panel that slides outward to reveal a thumbs-up icon.
A major focus of the project was building an animation-ready character rig. I created a custom armature system with multiple controls and sliders that allowed me to manipulate different aspects of the character, including:
- Mood controls that transition the character between happy and sad expressions
- Custom color controls with smooth lighting transitions
- Adjustable light and particle intensity settings
- Animation controls designed to make future content creation more efficient




